Noise Deformation — Smooth Objects (Part 3)
We got a request to explain how to deform a more complicated model but still keep its shape united and smooth.
So our duck volunteered again for the mission and you can see the patch and the tutorial here
Seven SeasPhysics in Max/MSP
Virtual Fish Generates Piano ArpeggioProject type
Noise Deformation — Shapes (Part 2)Project type
Noise Deformation — Shapes (Part 1)Project type
How To Make Objects GlowProject type
Deformation — attraction pointProject type
Rope simulationProject type
We're always happy to chat, collaborate and perform together so please reach out!
Shalti & Gil
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