Noise Deformation — Smooth Objects (Part 3)
We got a request to explain how to deform a more complicated model but still keep its shape united and smooth.
So our duck volunteered again for the mission and you can see the patch and the tutorial here
We are making new stuff all the time so subscribe to our newsletter and we will let you know once we release something new
Seven SeasPhysics in Max/MSP
Virtual Fish Generates Piano ArpeggioProject type
Noise Deformation — Shapes (Part 2)Project type
Noise Deformation — Shapes (Part 1)Project type
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Shalti & Gil
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